Z-Keeper · Compare — 1 of 7
Pick the columns: your players, their Blueprints, the Master Catalog, the TMDB Catalog, the NFO Catalog. Compare lists only the rows where two of them disagree — and a column that doesn't hold a file isn't disagreeing about it.
The + adds a column; each has a disable box to set it aside without closing it.
Z-Keeper · Compare — 2 of 7
Every tab answers one question across all the columns, and says how many rows disagree. Look by Titles (files under their titles, with collection, series and season rows) or by Files, and search by title or file name.
A tab's number is disagreements, not titles — zero means every column agrees.
Z-Keeper · Compare — 3 of 7
Drop a cell onto another and the change waits in that cell, framed in green with where it came from. Nothing is written yet — a click on the frame takes it back.
Hover a cell while dragging and it tells you before you let go.
Z-Keeper · Compare — 4 of 7
Tick target on the columns that should be updated. Then a cell's ★ copies its answer into all of them — and a column's all queues every row that column wins.
A target that already holds the answer is skipped — “1 already held it”.
Z-Keeper · Compare — 5 of 7
Apply writes the queue — matches first, then Z-Keeper's own tables, then the players — and reads every change back from wherever it went. A picture counts only once the Zidoo is seen showing it.
A change that didn't go through stays queued — turn the player on and apply again.
Z-Keeper · Compare — 6 of 7
A Zidoo numbers a show's episodes by the provider it scraped the series from, so an episode can differ only because one column reads TVDB and another TMDB. Drop one, and the whole show is queued.
Sync lists these as Different source — Compare is where they're fixed in bulk.
Z-Keeper · Compare — 7 of 7
Sync tells Z-Keeper what each player holds. Compare is where you decide which one is right — and copy it everywhere else.
Matching tools, Change artwork, Edit data — they act on that column's player, not whichever one the title bar shows.
Target the new player, press all on the Blueprint you like best, one tab at a time — its dressing arrives on the new one.
Every change is read back from wherever it went. One that didn't land stays queued — turn the player on and Apply again.